War has changed. Well, not really, but in Bad Meets Evil it has. Ever since its launch a few months ago, the Bad Meets Evil team has been constantly searching for ways to improve the game experience and it was decided that the focus should be placed on a battle system that, while cool to see in action, lacked interactivity.
Enter: The New Battle System.
Inspired by turn-based RPGs, the new battle system is menu based. The player has three options upon entering the battle. Attack, Lucky Attack, and Call Crew.
Clicking “Attack” a player will attack their opponent. The damage done by their attack is calculated by the weapons and clothing (used to measure defense) worn. The better the weapon, the more damage done… unless the target has a high defense due to wearing the best clothes.
Clicking “Lucky Attack” costs a skull and is tied in with the player’s Luck. The higher the luck, the higher the possibility of a Critical Hit.
“Call Crew” summons someone from your crew to attack the player’s opponent. The damage done here is based on the Crew Member’s Attack power.
